Somewhat more controllable by swapping the Dpad controls for joystick, more flight-like. Menus are dense, with few icons and minimal English, so lots of trial and error is required to figure out what to do. There is a career mode and a free fighting mode. Mission-based, with a boss Ace to be defeated. Lots of RPG elements, probably more understandable to fans of the anime. Lots of variety, lots to see and do, jet fighter mode is fun.
Same engine as Gundam Battle Universe, so controls and menus are very similar. I'm beginning to understand the "Macross missile massacre" trope, without having ever watched the anime.
A cute kart racer starring the mischevous monkeys from the Ape Escape series. The monkeys themselves are the vehicles, hands hold the front wheels, feet hold the rear wheels, engines on their backs, arms and legs stretch to the sides to provide a wider wheelbase for turns, forward and back for streamlining. Just as in the Ape Escape series, rotating beacons on their helmets show their state of mind, red for threatened, blue for tranquil.
A variety of brightly colored courses, an audience of excited apes jumping up and down and cheering. As is typical of kart racers, powerups are picked up on the track, missiles, bombs, bananas turbo , disco balls confusion. And boosting strips on the track for a rush of speed. Unfortunately, winning is a matter of luck, get blasted or confused by the apes behind you and lose several places, commonly near the finish line, and drop from first to third in a heartbeat.
Not particularly English-friendly, there are icons for single race, tournament, time trial, etc. On the other hand, it's a racer, with no story or dialogue to be concerned about. A fun, if sometimes frustrating, little racer, and who doesn't like monkeys? RPG rules apply: if I can't find the next mission, there must be someone I haven't talked to.
The mission hub will be relatively familiar to anyone who has played Gods Eater Burst, with the mission desk, the terminals for creating and equipping weapons, and the elevator for visiting other floors in the headquarters building. The God Arc, the creepy biomechanical monsters from myth and nightmares, the drab ruined cityscape, the stalwart companions.
Skinny waif-like heroes wield weapons larger than they are, female soldiers wear totally inappropriate stripperwear, if I'm facing a fire-breathing monster, I want my Nomex undies and claw-resistant greaves! A compelling game, another one of those that always invites just one more mission. Being Japanese-illiterate, I wonder if the characters still have their catchphrases, and still hurry home to watch Bugarally on TV.
For me, Gundam games are top of the heap for mech games. Gundam vs. Without the hunter-like aspects of Breaker , but with similar linear mission areas that you fight though to meet the goal, and with the combination of ranged and melee combat. Run and gun, speed is life! Playing hide-and-seek around terrain features, jetting into an enemy and slashing with energy sword, fly and attack again.
Nice graphics, good radar and targeting, great action! Menus have minimal English and trial and error is necessary to find what to do. Missions are fun and control is intuitive. The closest thing to a real flight simulator on the PSP, this one never came to North America, but is available in a European and a Japanese version. The European version is English language, so there are no concerns about being able to read and understand menus and mission parameters.
With two divisions, Civilian and Military, and each division divided into lessons, missions, and challenges, plus a free flight mode, and 21 unlockable planes, this game has a lot of content. Graphics and perspective are good, with a choice between first person and behind-the-plane view, and it's fun to fly around and look at the scenery. Completing tasks to unlock more missions and planes is difficult, because pitch and roll with the analog nub is imprecise, and rudder authority with the shoulder buttons is limited.
Since missions involve things like low passes over a series of targets within a time limit, or flying through a series of rings, precision is important. Even setting up a glide slope for landing is a tough proposition because controlling descent with throttle and angle of attack is poorly implemented. Still, the perspective of the runway on final approach is nice. This is the closest thing you can get to landing a Cessna on the PSP, although it is more difficult than landing a real Skyhawk.
A good attempt at a flight simulator, even though it leaves a lot to be desired. One would think, with the popularity of the Monster Hunter series, and the popularity of the Animal Crossing series, that a daily-village-life game set in the Monster Hunter world, with cute felynes; and lots of things to do, find, grow, and develop; would be insanely successful. Definitely worth importing as something different from the usual run of games.
Monster Hunter Diary is set on a tropical island. Graphics are bright and colorful, felynes are cute and cartoonish. The more friends you make, and the more events you find, the more your island and village develop. A farm, a mine, an insect thicket, a fishing pier, does any of this sound familiar from previous MH games?
There are pet piggies to collect, with enough piggies, a piggie park and racetrack is built for them. A treehouse hotel, a guildhall, a felyne idol. A corral for captured herbivores that you can milk, because kitties like milk.
Exploring and developing the island is fun. Each thing you do consumes time, over time, each game day ends, night falls, and you rest, then the next game day starts with all resources reset for more gathering. The more gifts you give to your felynes, the stronger they get, so it's important to find what different felynes like, and gift them every game day, so they can take on tougher missions. A bright, colorful sandbox world to play in, in the Monster Hunter universe. As language-friendliness goes, MH Diary is fairly opaque and requires a lot of experimentation.
FIFA 13 8. Flatout Head On 9. Warriors Orochi Star Wars the Force Unleashed Phew, that was a really hard top 10 to make, so many great games to choose from!
Now, lets start listing our favorite games! Just because something is fictional doesn't mean it's not real. OlorinTheOtaku Topic Creator 3 years ago 2. By the way, please request that this thread be stickyed. PaulBizkit 3 years ago 4. Top 10 favorite games? These are my favorites: 1. Kingdom Hearts: Birth By Sleep 2. Metal Gear Solid: Peace Walker 3. Dissidia: Final Fantasy 5. Danganronpa 6. Jeanne D'Arc 8. Final Fantasy Type-0 9. God Eater Burst Resistance Retribution.
Looking for an active spanish-speaking PSP community? Send me a PM. OlorinTheOtaku Topic Creator 3 years ago 6. If anything, you should play Persona 2 for Maya Amano, who's one of the series' best characters.
She's the cheery adult whose journalist background leads her down the path of investigating how rumors are made manifest in the real world, which means all kinds of evil stuff goes down. While Tetsuya is technically the main character, Maya and the larger cast really take the spotlight with their quirky personalities and unique persona powers. And then you fight resurrected Nazis and Hitler?!
Persona 2 is wild. Innocent Sin is actually one half of a broader story with Eternal Punishment being a direct follow-up. Unfortunately, Eternal Punishment is still only available as a PS1 game and never got a proper remaster or re-release in the West. Regardless, Persona fans who haven't ventured further back than Persona 3 would be surprised by what this game has to offer, even if its format differs quite a bit from what you might be used to. It was the beloved platform exclusive, the definitive version of one of the best RPGs of all time.
The game was re-released on PC just last year, and it's a fantastic port for Persona 4 Golden, but if you want to take it on the go, now is your time to swoop up a digital copy of this classic. The Persona series really found its footing with Persona 4 with refined combat mechanics that built off the core Shin Megami Tensei battle system and featured more varied dungeons than its predecessor Persona 3. But the major shift here is in its storytelling and narrative tone.
Persona 4 is super-bubbly and lighthearted, even as it tackles heavy themes and a harrowing murder mystery. It's silly and goofy but also poignant and emotional at the right moments. Each character of the core cast stands out on their own and has become beloved personalities many fans have identified with--you see their growth and struggles over a long journey and spend time with them in their everyday lives.
It's a special experience that makes it hard to say goodbye at the end. However, looking back, Persona 4 may not have approached some of its social commentary or themes with the nuance, sensitivity, or accuracy necessary.
And even though I hold the game near and dear to my heart as one of my all-time favorites, even I can recognize where it's problematic.
Persona 4 was ambitious, it just sometimes falls short, and it's important to know and accept that. Fond memories come with the time you spend in the countryside of Inaba.
Even though you're in the middle of nowhere and a department store is the best thing in town, it's the friendships you form and battles you fight together that matter most. It's one of the best RPGs ever, and you may even learn a thing or two about yourself in the process. Before his Mighty No. And, if anything, the games show that Mighty No.
The concept of the game feels pretty unique within the action genre. As its name implies, sacrificing is a significant component of the game. Players choosing to sacrifice not only collected offerings to create better spells but also choose to sacrifice their allies for devastating spells including actual players during co-op and even their own body parts.
While casting a powerful spell on enemies, this sacrifice causes a semi-permanent negative status effect until the player can restore their limb. Instead of sacrificing, players can instead choose to save an ally, but at the cost of their own health. While the game can get a little repetitive, as the game is set in a mission structure, with the overall story being revealed in-between each mission, the game's action feels well-executed, and the overall concept is unique enough to stand its own.
We all know how amazing the Persona 4 soundtrack is. But what if it was turned into a silly but fun-as-hell rhythm game with its own wild story that's actually kind of a sequel? Tell me that doesn't sound dope. That's Persona 4: Dancing All Night. It was re-released on PS4 through the Persona Endless Night Collection, which packs all three rhythm games in the series, but it's such a great game to have as a handheld experience. You get a ton of the original songs from the RPG, as well as some great remixes that add new twists to your favorite tracks.
The rhythm gameplay system is a blast as well, and the note charts flow seamlessly with each song's specific instrumentation. And the choreographed animations are lovely, and although t's a bit odd to see your favorite characters busting sweet moves out of nowhere, their dances represent their personalities well. The story mode introduces some new characters and plays out like a visual novel with some dance numbers in between story beats. The power of friendship and dancing ultimately conquers all evil and sadness.
As ridiculous as it is, it's an overall good time, especially since you get to see this memorable cast of characters again. These games are intriguing pieces of Mega Man history, representing the blue bomber's earliest forays into 3D. Looking back, what I love most about the Legends series was its willingness to be something more than a direct translation of the classic Mega Man games' straightforward action.
Instead, this was a series that emphasized story, exploration, and puzzle-solving. The Legends games throw you into a vibrant, wholesome world brimming with adventure and possibilities. At the time, they looked stunning thanks to cel-shaded textures and a memorable cast of characters that made it feel evocative of anime.
As MegaMan Volnutt, you embark on a journey to discover the Mother Lode, an infamous treasure capable of supplying the world with infinite energy. This endeavor took MegaMan to all sorts of places, which often instilled infectious delight in me as I moved on from one locale to the next.
These games had such an exuberant style and energy, which captured my imagination as a child. Though, that isn't to say they don't hold up nowadays. While their controls haven't aged well, there's plenty to love about how detailed and cohesive these games are, especially Mega Man Legends 2, which is the most diverse and well-executed of the bunch. And then there's The Misadventures of Tron Bonne, an action-puzzle spin-off starring one of the Legends games' most charming personalities.
It's a fanciful little game, albeit a bit simplistic, but it's well worth picking up if you're keen on playing the Legends games. If you're reading this feature and aren't sure which games you need to get, look no further. Exploring the dungeons in Shadow Tower is simultaneously thrilling and terrifying. While the graphics certainly look old, the exploration of the game still holds up.
During the late s and early s, Squaresoft--now Square-Enix was on a roll with games from the Final Fantasy franchise. However, the developer also released a game that was not only on par with the best of their popular JRPG giant but also managed to tell a darker story--and featured giant robots as well.
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