Playstation 2 games file extension


















Z4 Z-machine Z-code Version 4 File 4. ARCH00 F. Game Archive 4. Power of Chaos Replay File 4. W3M Warcraft 3 Map File 4. Saved Game 4. NAR Nexon game archive 4. LTX S. Properties File 4. W3G Warcraft 3 Replay File 4. IO Replay 4. SAV Saved Game 4. MD , the extension used by previous versions of Sharkport. System file created by Indexing Service, a component of Microsoft Windows used to automatically generate a searchable file system index; contains data that helps the Windows search perform file information searches more quickly.

The FileInfo. If you would like to suggest any additions or updates to this page, please let us know. Game file type extensions file extension database entries. File extensions related to computer games saved game files, packages, resources, mods etc.

List of common game related files. The group called game files represents a very large family of various file types, that are used by various computer games for their purposes. Engines created by game developers for their games usually contain many file formats for their game resource files, including, audio formats, video formats, graphic formats, or formats for saved game positions.

Two complete blocks are reserved to deal with the possibility of the memory card being removed by the user when data is being saved. Writing data to card requires erasing and reprogramming an entire block. Before writing a block, both bblock1 and bblock2 are erased.

Then a copy of the new data that is going to be written is stored in bblock1 , and the number of the block that is going to be written is stored in bblock2. The block being programmed is then erased and writed. Finally, bblock2 is erased. Recovery caused by removal of the memory card is implemented whenever a memory card is inserted into the PS2 by checking bblock2 , if it's not erased, then programming is assumed to have not been completed.

The contents of bblock1 are then copied to the block given in bblock2. Then bblock2 is erased. The data area of each page bytes is divided into byte long chunks and for each chunk a simple [ bit Hamming code ] is calculated and stored in three bytes. The first byte contains the column or bit-wise parity bits, with the even groups in the lower nibble and the odd groups in the upper nibble.

The second and third bytes contain the even and odd groups respectively for the line or byte-wise parity bits. The 3 ECC bytes for each of the 4 chunks are stored in order in the page's spare area for a total of 12 bytes. File structure is the same than a "original PS2 memory card", there are not apparent differences.



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