Recent Reviews:. All Reviews:. Popular user-defined tags for this product:. Is this game relevant to you? Sign In or Open in Steam. Languages :. English and 3 more. View Steam Achievements Includes 36 Steam Achievements. Share Embed. Add to Cart. View Community Hub. Celebrate its exciting adventures once again! GRANDIA tells the story of Justin, the protagonist, and his companions in a race against the evil Garlyle Forces to uncover the long-lost secrets of an ancient civilization.
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Grandia's environments appears as three-dimensional field maps, with characters represented by 2-D animated bitmap sprites. The camera is fully rotational and follows the party from an angled third-person perspective; it is often necessary to rotate the camera in order to see hidden items or passageways. The main party can hold up to four characters, each of whom are visible at all times. The latter three members follow in a line behind the leader Justin , with Justin's movements being controlled by the player.
In proportion to the characters themselves, Grandia's cities and dungeons are considerably large in scale. Caves, ruins and open environments are honeycombed with treasure chests, and the search for treasure alone can greatly extend the amount of time a player takes to navigate an area. An on-screen compass is always present at the corner of the screen. An important statistic is SP Skill Points , which are gained from winning battles. Once the party meets the requirements to learn a new ability, a certain amount of Skill Points are spent to unlock it.
Grandia features a rotational party roster. However, the story requires that player spend a great deal of time with each character until they depart. This makes developing their weapon and magic proficiency important.
As per usual, the statistics of each party member increases each time they gain a new level by defeating enemies and earning experience points. There are two exceptions to this: Weapon Skill and Magic Skill. All characters are able to wield various types of weapons and magic. Weapons are divided into different classes, including swords, maces, axes, whips and knives. The game encourages the player to periodically switch between weapons. The main characters begin the game with no Magic, but will eventually uncover Mana Eggs hidden in chests within dungeons.
Mana Eggs can be utilized to imbue characters with a new spell. Magic spells in Grandia are Element-based, meaning that they are divided into four groups: Fire, Wind, Water, and Earth. Repeatedly casting spells of a particular element will increase a party member's proficiency in of that type of magic, allowing them to learn other spells of that type. Blizzard, Lightning, Forest and Explosion become available later in the game once the party has mastered the basic elements.
These spells combine the traits of two elements to produce a new effect; for example, combining Fire and Wind results in a Lightning spell, and Water fused with Wind produces Ice. As the player progresses through the game, they will have more choice over what spells and abilities their characters can learn. Each party member's potential abilities are listed on a Skill screen within the game's main menu, as well as the Skill requirements that must be met in order to learn them.
Monsters in Grandia are visible on the field and wander around aimlessly until the party gets close. Once spotted, the enemy will lunge forward, and a battle will begin once the monster touches a party member. If the player manages to sneak up on the enemy and make contact from the rear, they will gain a "Pre-Emptive" strike and will attack first.
Likewise, if an enemy touches the lead party member from behind, or anyone other than the lead party member, they will get the first strike instead. Combat itself are shown from the familiar third-person overhead view. Because every character attacks at the same time, battles are generally shorter than those in most RPGs. The IP bar at the bottom right corner of the screen displays a row of icons, which represent all party members and enemies on the screen.
When an icon drifts to the mid-point of the IP Bar, that person will be able to choose their next action. Once the icon reaches the end of the line, they will attack, and the process will repeat itself. The IP Bar also shows the time it will take for enemies to attack. During the period where an enemy is preparing an attack between the halfway point and the end of the line , if the party manages to land a strike, that enemy will be dizzied and will automatically lose its phase of turn.
Grandia Wiki Explore. Grandia II. Carbo Agear Liligue Mirumu St. Heim Cyrum Garlan Nanan. Grandia III. Anfog Sabatar Mendi Baccula Raflid.
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